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Dimraeth Spells: All 46 Documented Spells by School

Mudtek advertises 300+ spells for the full game. In Early Access, the community has so far documented 46 named spells across 11 schools — here is every one of them, plus how to think about your 5-slot loadout.

Documented spells: 46Schools: 11Loadout slots: 5Full-game target: 300+

Quick answer

You don't pick "a spell" in Dimraeth — you build a 5-slot loadout from every spell you've learned. New spells come from spellbooks found as loot and rewards. The 46 spells documented so far spread across 11 schools: Fire (9), Earth (7), Water, Nature and Holy (5 each), Physical and the universal core kit (4 each), Air (3), Cold (2), Poison and Blood (1 each). A good loadout = 1 sustain + 1 mobility + 2 damage from different schools + 1 control.

The 46 documented spells, school by school

School#SpellsSchool identity
Fire9Fire Darts, Fireball, Explosive Trap, Flame Body, Inner Fire, Mana Surge, Magic Shield, Smoldering Aura, Volcanic GroundBurn damage, traps and self-buffs — the largest documented school
Earth7Stalagmite, Stone Splinters, Rock Shards, Gravity Well, Stone Spear, Meteor Strike, SandstormHeavy burst plus battlefield control
Water5Ice Spike, Frost Shield, Hailstorm, Frost Pillar, Black HoleSlows, shields and area control
Nature5Heal, Curse of Leeching, Seedling Turret, Seed Bombs, Seed of CorruptionHealing and summoned helpers
Holy5Holy Light, Holy Nova, Ring of Healing, Blessing of Strength, Blessing of ProtectionHeals and party buffs — co-op gold
Physical4Throw Dagger, Boomerang, Stone Fist, LeapWeapon skills and mobility
Air3Lightning Strike, Tornado, DischargeFast lightning burst
Cold2Frostburn, Ice TrapDamage-over-time and traps
Poison1Poison StrikeStacks with Bleed-style builds
Blood1Blood SacrificeTrade health for power

What about "Dark"?

Community records file four more entries under "Dark": Basic Attack, Sprint, Sneak and Throw Stone. In practice these behave like the universal starter kit every character has rather than a school you invest in — that brings the documented total to 46.

Honesty box: this list is compiled from community-maintained spell records that were cross-checked in September 2026. Much of the raw data dates from the demo era, so names or effects may shift as EA patches land. Where other wikis publish unverified numbers, we publish only what multiple sources agree on — and we update this page as we verify spells in-game.

How to learn new spells

Spells are learned from spellbooks — found as loot, quest rewards and vendor stock. Early priorities: clear the tutorial cave thoroughly, check the Earlwood vendors after each quest turn-in, and loot every bookshelf-style interactable in dungeons. Because your loadout is limited to five slots, a new spell is never a burden — it's another option to swap in.

Building your 5-slot loadout

Match your loadout to your archetype's attributes — a Minotaur Brawler gets more from Physical and Earth than from a mana-hungry Fire stack. For attribute synergy and gear direction, see the build guide.

FAQ

How many spells are in Dimraeth?
Mudtek advertises 300+ spells for the full game. In Early Access the community has documented 46 named spells across 11 schools so far, plus the universal starter kit (Basic Attack, Sprint, Sneak, Throw Stone).
How do you learn new spells in Dimraeth?
From spellbooks — found as loot, quest rewards and in vendor stock. Learned spells stay available permanently and you swap them into your 5-slot loadout.
How many spells can you equip in Dimraeth?
Five at a time. A common framework is 1 sustain, 1 mobility, 2 damage spells from different schools, and 1 control spell.
What are the best spells in Dimraeth?
For most builds: Heal or Ring of Healing for sustain, Leap for mobility, and one control spell like Gravity Well or Frost Pillar. Fill the last two slots with damage from two different schools to cover enemy resistances.

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